Modern-era war game that represents a novel fusion of real-time strategy (RTS) and third-person shooter gameplay. Designed to appeal to audiences who enjoy both strategic depth and direct combat engagement, this game features a dual-phase mechanic where players can switch between a strategic RTS view to manage units while switching to the third-person perspective, demonstrating how the scenario could look from the perspective of a soldier.
Genre Hybrid RTS & 3rd Person shooter
Game Engine Unity Game Engine
Control Combined RTS & 3rd Person Controller
Team Project Yes, and my role was coordinator and lead developer
Theme Realistic & Simulation
Version Controlling PlasticSCM
Idea The idea of the game originated from a simple class assignment that asks for control of a flying object.
Codes of Project LinkToCodes
Licenses